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Stardust Tycoon
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Devlog
This project isn't dead!
November 08, 2018
by
petskull
Hi, this is just a small update to let everyone know that this project isn't dead. I've been through a turbulent time and haven't had time to develop the game for a while. But the development is still...
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Mining stations has been added
September 01, 2018
by
petskull
These last couple of days, I've added the mining station to the game. The mining station is your source of extra income. The idea is that you deploy it near an underground ore deposit, and then let th...
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New demo uploaded (v.033alpha)
August 24, 2018
by
petskull
I've uploaded a new demo of the game, which contains a lot of bugfixes and new additions to the game. The following list highlights some (or most) of the changes: Added Save/Load system. Your game wil...
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Been working on the messageboard (missions)
August 17, 2018
by
petskull
Yesterday I spent some time, refining the messageboard, which lists all available missions, the palyer can undertake. So far I only have 2 types of missions, but this will increase. As you can see in...
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Stardust now has a page on Steam
August 03, 2018
by
petskull
#Steam
Today I got the store page for Stardust Tycoon approved on Steam - So place the game on your wishlist, and don't miss out on anything related to the game :) https://store.steampowered.com/app/816850/S...
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Version 0.32 released
June 30, 2018
by
petskull
Today I released version 0.32 of the game. Mostly it contains a lot of fixes and improvements under the hood. But some things are noticable: The game now starts much faster than before Hyperjump porta...
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Stardust Tycoon v0.31 update and fix
June 21, 2018
by
petskull
Some users have experienced a problem when trying to hyperjump into a new planet. I can't say that I've fixed it yet, but I have changed the way some things are created in the background and I've adde...
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