A downloadable game
This project has been moved to Steam where current development is ongoing. Please visit the Steam page and wishlist the game.
Steam link : Stardust Tycoon on Steam
***************** Old description below ***********************
This game is a 2D sandbox space game, inspired by the original "Frontier Elite". I've taken some liberties regarding the gameplay, but overall, you're a space pilot and can choose your own destiny!
- Procedurally generated expanding 2D universe
- Thousands of different ship brands you can fly
- Numerous upgrades to your ships to help in your adventure
- Interact with a lot of different NPC's and follow their daily routines
- Help local enforcement in keeping planets safe
- Stock market - Buy and sell shares to increase your wealth
- Trader. Buy and sell commodities between systems
- Passenger carrier. Transfer passengers between system
- Pirate. Attack traders and ferries and loot them for their commodities, avoid the local law enforcement
- Miner. Mine ore and find rare gems and minerals
- Explorer. Discover new star systems, and reveal the story of an ancient alien race
- Travel in a continuously expanding procedurally generated 2D universe
- Choose your own fate and fortune. Be any role at any time
- Increase your wealth, and use it to get bigger and better ships - or to upgrade existing ones
- Reveal the mystery story regarding an ancient superior race, long gone
- Encounter thousands of different other ships, some friends some foes
- Help local community by taking on missions
- Mine ore on the planets to further increase your wealth
- Colonize new star systems - Make them your own
- Become the ultimate tycoon in space
DEMO BUILD #4 RELEASED (24.08.2018)
The game comes in 2 downloads:
1. A version without Java bundled. This means you have to have Java installed on your machine before playing (16MB)
2. A version with Java bundled. This version runs without further downloads (59MB)
Recommended specs to run the game
- OS: Windows 7, 8, 10
- 32bit OS required
- Processor: Intel I5 or higher
- Memory: 4Gb Ram
- Hard Disk Space: 250MB
- Video Card: OpenGL compatible dedicated graphics card, min. resolution 1280x800
24.08.2018: I've uploaded a new demo of the game, containing a lot of bugfixes and improvements to the game. See the development log entry for details.
17.08.2018: I've setup a Discord server where ideas, feedback and bugs can be discussed. https://discord.gg/s4AwyTq - Here I will answer questions and comments.
01.07.2018: A new version has been uploaded (0.32) with a lot of changes under the hood. See the devlog entry for full details.
21.06.2018 : I have uploaded a new version (0.31) with faster generation of universe. Plus I now save a log file with all loggings while the game is running. In case of problems with the hyperjump, please open this log-file and paste it to the comments (or PM me with the content)
17.06.2018 : I have now released the first demo build of the game, displaying the core game mechanics.
Help me, please :)
Since this is an early demo build, I would really appreciate it, if you could open the file stats.txt after you've finished playing and paste the contents of the file in the comments below. This gives me valuable data, that I need when optimizing the code.
This file is placed in \users\<yourname>\AppData\Roaming\Stardust Tycoon
- This project isn't dead!Nov 08, 2018
- Mining stations has been addedSep 01, 2018
- New demo uploaded (v.033alpha)Aug 24, 2018
- Been working on the messageboard (missions)Aug 17, 2018
- Stardust now has a page on SteamAug 03, 2018
- Version 0.32 releasedJun 30, 2018
- Stardust Tycoon v0.31 update and fixJun 21, 2018
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Hmm. Good question. I really want to make this game, but life has gotten in the way from finishing it.
Why does it constantly activate debug pause for me?
Because I accidently mapped 'D' to debug. I never got around to fix it and upload a new version. If you can map the control keys to something else, and avoid D then you're good :)
Where would you like our dump files?
Cool game, lots of potential. No sounds makes it a bit creepy lol. Also the controls currently are a bit unintuitive. A speedometer could help with figuring out when you're at max speed and some work on the controls would smoothen things a bit. It's clearly early days though, looking forward to seeing what this turns into :)
Greetings! I've played the game a bit with no big issues. All good so far. I've focused on simple trading and trading mission. I might try going pirate tomorrow.
Available processors (cores): 8
Free memory (bytes): 314.023.192
Maximum memory (bytes): 1.895.825.408
Total memory available to JVM (bytes): 1.038.614.528
Game avg update ms:0,79
Game avg hyper ms:7.958,63
Game gen time:51.614,00
Thanks you very much for the stats.txt :) - It will help me in my optimizations. Pirating is still a bit dull. You are able to kill traders, but you can't collect from them yet. This is currently in my pipeline and will be released together with the next demo.
Current version available is rather prototype. After long time I got how to land. But after all I couldn't play much. There is no possibility to move the ship to another planet. After a "month" of lightspeed journey the game slowed down and stopped and nothing happen any more. No planet, no journey, nothing.
I downloaded most updated version of Java plus Stardust without JAVA.
Thanks for your reply :) I've heard from one other, that there's a problem with the hyperjump to other planets. I'm looking into it.
That's odd.. the game worked fine here.
I have double checked: I can't move even to closer planets (first checked other solar system). Which version are you using? With java or without it?
Hi Kartezjusz2009 - Could you please download the latest version and try the hyperjump again?
Now the problem is solved. I finally can jump anywhere in range. Also generating world is much faster (few seconds instead of minute). Progress! :)
Now I have question about any missions or other way to gain money: how to do that?
Buying and selling resources is not very efficient (in the beginning) and I have to remember all the prices I used. I remember that in Port Royale games you had "mean price of owning wares" that helped to sell something with profit.
Anyway, great game!
Great to hear it has solved your problem!! PHEW! Missions aren't done yet - Mostly just a testing placeholder for now. But later on, you'll have plenty of different missions to help you earn a lot of cash. The idea (and as it was in the original Elite) is that you have to start small and grow bigger and bigger, by buying low and selling high. You can also change your ship to one with a bigger compartement hull (at a lower speed) to be able to buy more at once.